Small code snippet reference for getting lifelike gravity from your accelerometer in your projects. This is for Cocos2D and Box2D but is easily changeable to your project needs whichever language you program in.
So, with the release of Air 3.2 this week I decided to run a quick demo in the iPad using the source code of the Whack Game Demo by Byxb Interactive. This is pretty easily to do - overlay the Air 3.2 SDK then just create a new mobile project and copy over the source from the project.
Small issue I just ran into working on a group XCode project - I was greeted by the message "Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the default keychain". Simple fix, by going to > Project settings/ overview > Targets (select the target file) > Under Code Signing make sure your developer certificate is selected and not that of the project author that may have overwritten yours as in our case using GIT.